Well then, show me*a video with your best character against Sasori on the highest difficulty you play on... I want to see how good you are, and Sasori is one tough dude on Insane.
(After watching your CS2 Sasuke vs Chouji video)
You're pretty good. Just a couple friendly tips from a fellow Youtube UN4 player...
Don't use jutsu early game. You never know how much you'll need for substitution. Also, the CPU will almost always substitute jutsu like Black Chidori, Chidori, and Rasengan on INSANE.
Try not to X-Dash as much. It's a good way to start aerial combos, but if blocked, fast characters liek Guy and Lee can punish you. I think in my videos (haven't really uploaded recent ones, and I got a lot better since some of my old videos). you will see how I deliberatly throw shuriken to make the CPU*X-Dash, block the X-Dash, then start a huge combo on them. The CPU is predictable in some ways such as this.
Don't give up on combos. I saw you attempting combos, then just trying to back up and try again. Use guard breaks a lot on INSANE CPU, especially if he/she is out of chakra. This leads to my next tip...
Try to take advantage of the opponent's nap time. Meaning, knock them down and then charge your chakra or use items. A few notes, though. INSANE CPUs will usually see what you are trying to do and tech (bounce of the ground instead of doing a faceplant), then subsequently X-Dash and attack you. The predictable X-Dash can be blocked and countered, though, so this may be a good thing.
Know your range. I saw you miss an Ultra Gale Formation. Embarassing... But I miss plenty of shots, especially when people make requests for characters I never use. Just know good setups for it, like your guard break (vOO) with CS2 Sasuke. It is a good setup for Awakening Ultimate and jutsu.
You did good with the additional hits. Generally, though, avoid them with INSANE CPU. They almost always beat me, and I'm pretty good at mashing the O button. If you're a timing guy instead of just mashing O, you could try it... but if you have full handicap for the CPU, it's best not to risk the pain you'll face if you lose.
A note on fighting Butterfly Chouji - try to avoid getting into an air skirmish with him. CS2 Sasuke dominates the skies (well, Deidara and Gaara with their awakenings do, but anyway), but Chouji's*air combo*can be painful and hard to substitute. This means play it safe when he X-Dashes you, don't let him substitute and attack you from behind in the air, and try to knock him into some walls.*
A note*on CS2 Sasuke - I love this character. His*Awakening Ultimate*has an insanely good range and startup. Practically any*combo can lead into it, as long as it doesn't make them fall onto the ground without bouncing. UGF is*similar to the Awakening Ultimate in*usefulness and range, though it has more vertical and less horizontal range. Black Chidori hurts, but the CPU always substitutes it.*Sasuke uses a lot of chakra and charges*considerably*slow in*his CS2 form, so watch your chakra and don't go*crazy using Black Chidori everywhere - you*might find*yourself without chakra and*with a CPU chasing you*around the stage. Generally, you can play however you*want. I personally love to use my aerial combo against a wall, then X-Dash and grab the opponent, and repeat. I use this if I need*to deal a lot of damage without using chakra.*Generally, know your options and always run in with a plan and good reflexes. **
Wow! It seems you really know what you're doing! I can't believe you ran in front of him, then turn around and ran away! I would never try that. I guess you really know your characters speed. He was left wide open... Sasori can't be shuriken canceled because of that tail, so I might try what you did.
When you get Infinite Chakra, just keep spamming jutsu. Even if CPU blocks, then it will still receive "chip" damage from the attack.
You went Awakening nicely... but I would suggest knocking them down/away before taunting, just to make sure they can't charge.
When fighting Sasori, always block after he substitutes, as 80% of the time he will attempt a jutsu. 20% of the time he will grab you, but his grab is very easy to substitute and beats being hit by 60 Senbon or a tail constriction. It also means he is wasting his chakra, so you will have an easier time getting to EndGame (when the opponent is out of chakra and you just beat the pulp out of them)
I can't offer many tips on using Lee, but try bouncing them off the wall and then using Dynamic Entry. I used a similar strategy with Night Phoenix before, and it did good damage and sent them flying above my TV screen... Also, for his Ultimate initiator, try bouncing them off the ground and using it. Because it is a dive-kick, it*will almost always hit. I have tried*these while using*Lee*for the first time in Master Mode, and it went well. *